One of the big things I love about achievements/trophies/whatever a game wants to call them is that they encourage you to play the game more, whether it be to get through to the end of the game, go back and play content you missed, or even to encourage you to try different play styles.
Last week Uncharted: Drake's Progress was patched to support the trophy system on the PS3, the first full retail game to do so, and so I dropped in to have another look at the game.
The first time I played it was just after it came out. I really didn't get on with the controls, found the plot to be more ridiculous than usual and was bugged by the graphics. What's more if you replaced the main character with Lara Croft you'd find it impossible to tell it wasn't a Tomb Raider. Needless to say I didn't enjoy the game.
This time around I have exactly the same problems with the game, but I'm enjoying it a lot more. Before you say, no it's not because of the trophies. They just got me to play it again.
The controls, for a start, are annoying in a they move you in a direction and the camera keeps moving to new view points. More than a couple of times while doing some jumping I've had the camera move and then my next jump has been in totally the wrong direction. Can we move past this as an industry please? Also there are some quick time events (press X now!) which I think are cheap, lazy and wrong. They're not too bad in this game though as they aren't that frequent but they jar far too much still. What's more the last section is just quicktime events and running at the right time which means the ending really feels like a let down.
Then there is the plot, which makes National Treasure look like a history documentary. It's not Bonekickers bad, but "Sir Francis Drake fakes his own death (why?) in order to go find a big golden statue to make himself rich (although everybody thinks he's dead so he'll not be able to go to the sort of parties that being very wealthy usually provides) and an alleged descendent of his goes looking for the treasure". The plot is very shallow and simple of course as it is a computer game after all and so doesn't need much more, but it seems to have elements that are not clear all the way through as if it wasn't perfectly thought out. For instance are the monsters making the traps? There is nobody else around to do so, but they don't seem up to a bit of woodwork in the evening in order to fill the forest with traps. My experience of them was more along the lines of them running at me to rip my head off while I kept an eye on the ammunition level on my machine gun in an Aliens sentry gun kind of way.
Graphically the game suffers from some very common problems on consoles. The first is texture popup where the game doesn't manage to read the textures from the disc before it needs to display them (no HD install for this game), but there's also some distance based rendering issues with plants that mean as you walk along you'll sometimes see them pop into view as they get close enough. Minor things I know, but it's the impression that counts. More strangely the people do that annoying thing that people do nowadays in some games and glow internally, which I suspect is to make the teeth as white and pristine as possible. Or maybe not. It's really strange, you get weird highlights on places like the inside of the lips.
Gameplay is, as I've mentioned, tomb raider. You run, you jump and you hang below ledges as you move along cliffs and walls. There's a couple of vehicle sections which are OK but don't add much. The second water based one is actually very annoying, what with fast water currents, barrels that explode on touch being washed towards you from behind blind corners around rocks and helpful enemies lobbing bullets and explosives your way like they're going out of fashion.
Ah yes, the enemies. The ragged band of pirates who are there to stop you. By the time I had completed the game I had trophies for getting 100 head shots, having shot 50 people with the basic pistol and a few others for shooting slightly less people with other weapons. I must have killed 3-400 pirates at the least, plus more mutant creature things and mercenaries. In fact there's a line where the big bad guy asks why the leader of the pirates had been hired and the response was that they were cheap. Apparently you get an unbelievably large army for "cheap" nowadays. I hope they weren't planning on getting a share of the gold at the end because with the number of people involved in that little operation the profit wouldn't have been that high. And who made that many identical pirate outfits? And what about the logistics of having that many guns and all that ammo? And where did they sleep, I didn't see a small camp city. Was there a cruise liner moored off the other side of the island? They had lots of trucks and jeeps too. There must have been a transport ship too. I really should learn to ignore the plots and circumstances in games...
To be fair it wasn't all nicked from Tomb Raider. There was a Nazi U-Boat pen right out of Indiana Jones as well, which was getting a bit close to shark jumping for my tastes.
All mocking aside it's actually a very solid, albeit short game. The cutscenes are good and move the plot along at a fair whack and there's only a couple of places where you get really annoyed at difficulty spikes. The fact that it brings nothing new to the genre isn't necessarily a problem, just a missed opportunity and so I'd say it's probably a game worth playing.
As for the trophies they map directly onto the medals system that was in the game from the start. This is a direct copy of achievements from the 360 where you have 1000 points in the game and a bunch of medals for performing actions such as getting x number of headshots or completing the game on each difficulty level. A nice touch is that these points unlock various bonuses as you get towards the magic 1000, for instance when you hit 400 you get access to a cheat where you can just select some of the weapons to give to yourself. There's also other costumes for your character, the usual collection of concept art and making of videos to unlock as well so if you care about such things you have an incentive to collect the medals.
I'm currently at 750 points with two to go. 100points for completing the game on the hard difficulty level and then 150 for completing the rather harder mode that is unlocked after that. I believe the hardest one doesn't allow you to use cheats, which sounds like it'll be a tad harsh. I think I'll be back in 6 months to grab the first of those, it was an enjoyable enough time this play through to make me want to do it again someday.