Ah, here we go:
Warcraft Realms: Server Stats, All Servers
Well that explains a lot, in particular why so many of my pickup instance groups have three Tanks, a Mage and a Hunter if I'm lucky, and NO HEALER! According to the charts for my server, there are only 49 Horde Priests, and 62 Horde Druids with five levels of me, and how many of those are actually online, available, have even heard of a Meeting Stone, and not busy being desparately twinked and powerlevelled by the other 60s in their guild, is anyone's guess. Meanwhile there are 123 Warriors, who all seem to want to be in my team, and lets not even start on the other DPS classes who want that cushy 'Slot No 5'.
I can understand that Warrioring is Cool; "Mongo SMASH!" and all that, but the main reason I picked one was so I could duo well with my Shaman Friend, but I'm beginning to wish I'd gone with Priest again to be honest, or Shaman myself. I mean it's not like we'd ever be short of nearby pick-up tanks. After last night's fiasco I'm quite tempted to 'take one for the team' as it were, and reroll...again. I always used to resist the idea that a group could not play if there was no healer, and often, if everyone is clever, patient and methodical, dungeon type situations can be done without healing. Unfortunately, I'm finally admitting that very few randoms are clever, patient or methodical, so the Heale ris a must, if only as the enevitably necessary saftey net.
I give up...all hail the inviolable 'Holy Trinity' of MMO class design!
Anyhoo...
Overall Most popular: Night Elf Rogue
Overall Least Popular: Troll Shaman
The Alliance to Horde ratio on my server isn't quite as bad as I thought though...only 2 to 1, so that's alright then. Of course, as Prognosticator and Tobold have already pointed out, the real problem is that lil 'Levels' chart at the bottom, and all it implies. More on that another time.
Still, nice to have some concrete numbers at last.