Ha!:

Kill Ten Rats: Bust the Cap

Yes, well done you. It seems that pre-order players of Dungeons & Dragons Online have ‘won’ already, despite the fact that game is only just going in to the shops for the rest of us to buy as I type. Clearly the beta test previewer estimates of two to three months of content were generous. I’m not sure what I’m expected to feel…admiration? Pity seems to be nearer the mark.

The chap there seems to have raced out of the pre-order starting gate, dug in and ground like a man possessed, having min-maxed all the quests and yet most likely having not actually read a single word beyond ‘Twenty Spider Intestines’ and ‘Ruined Temple [name]’. Presumably he grouped with a similarly soulless and ‘hardcore’ posse with the sole intention of getting the job done in the minimum time possible.

And now he asks ‘What now?’ and I’m surprised he doesn’t know…after all, he was the one in such a hurry to get there in the first place – he must have had a better reason than ‘because it’s there’, surely?

DDO does have another ten levels, by all counts reaching to twenty in the full game, which presumably has been limited for the pre-order ‘headstarters’, (and just as well, it seems) so really he just needs to wait until Turbine are ready to move on, but most likely he’ll take about three days to fill that in. What now, indeed?

Well, the usual of course; wearing leet gear and loitering at the main bank/inn/other hub showing off how firey your sword is, taking the piss out of new people with lives on whatever general chat exists, camping official forums, and ultimately, starting a new character and doing it all again, only this time, massively twinked.

I have another suggestion, of course. The problem here is not that DDO is too easy, it’s that our ‘winner’ is too skilled at the art of catass, too hardcore. Some of us are naturals, and some of us, no matter how diligently we abdicate our real lives, never quite make the grade. The trick comes in being able to identify just how Chuck Norris one is in matters MMO, and picking out the correct MMO to match out dedication. Here’s a list to help, in order of ascending Catass:

  • GuildWars
  • Planetside
  • World of Warcraft (pre-60)
  • Star Wars: Galaxies
  • Everquest II
  • Saga of Ryzom
  • Anarchy Online
  • Neocron 2
  • Ultima Online
  • EVE Online
  • World of Warcraft (post-60 Raidgame)
  • Asheron’s Call 1
  • Everquest I

Very subjective, of course - your experiences may differ - but in terms of time commitment required to get anywhere, this matches my impressions of the titles I’ve played. City of Heroes is also probably quite near the top, and now it seems, so is DDO.

(It’s no accident that with a few exceptions, the list also reflects dates of release too – on the whole, MMOs are getting easier.)

I would suggest that if our Ultimate Dungeon Crawl Champion is bored and out of stuff to do, he go buy whatever EQ1 + Expansions deal is currently on the go, and put those energies to an even more pointless use, and settle in for the long haul. Alternatetively, he could hang on until Vanguard is ready...by all counts that's going to be an absolute nightmare!

Or, he could just start again, and this time, savour it. ‘Experience’ is not just a numerical score counter…