Fascinating discussion here, and quite possibly one of the longest blog post titles I've ever seen:

Broken Toys: See you in Ultima Online… no, Shadowbane… uh, DAOC… hey, SWG… wait, Horizons…. Vanguard?… Darkfall! YEAH! Totally see you in Darkfall, newb!

In which Scott picks over this gem of an opinion piece at Darkfall Warcry. Now I don't really know a lot about Darkfall, which is perhaps an error on my part, but I can't quite remember the last time I was called a plebian, mouth-breather and moron all in the same article! Well, not me personally, but according to Redmorgan, there are two types of gamer. When you've been killed (Grrr!), looted (Hel-lo?) and had your city burnt to the ground (wait...what?), there are those of us who will bounce right back up from the ashes and build a new city (who for the sake of brevity, I shall call 'Masochists'), and The Rest Of Us.

It's a curious piece really, and clearly one written with much bitterness at the state of modern MMO gaming. Presumably, Darkfall is to be a different kind of thing where skill will rule all. Most of all though, it seems to me to be not so much an analysis of marketing and financial constraints on the nature of MMO gaming (i.e. Customers will continue to pay for an experience that isn't broadly negative most of the time, and Games Cost Money To Make and Run), and more in the nature of a rallying call to any who would play Darkfall.

The basic message seems to be that Darkfall is going to be hard, and often painful, but that it's our duty to stick with it, through gank and high water, and be grateful and gracious when our betters kill us, loot us and burn down our cities. It'll probably build Moral Fiber or somesuch. Heaven forfend we be deemed plebians or mouth-breathers for not sucking it up and knuckling down!

It does all sound somewhat familiar, and the most insightful response to it all can be found quite far down Scott's comments; a very long and detailed post-mortem of Shadowbane, posted by 'Wanderer', clearly someone who has actually been there and seen it firsthand, and come away with all manner of fascinating observations. He notes that PvP itself wasn't the cause of Shaowbane's troubles, but that these days, players have more choice and aren't required to be prey if they want to play in MMO at all. Hopefully there are lessons in there that the majority of game designers - the ones that have let go of 'Pre Trammel UO' anyway - find self-evident and have taken on board.

The fundamental crux of it all, I suppose, is what one expects for their $15 a month. A hard fought battle and a slim chance of being the hero, accompanied by the far greater likelihood of just being killed, looted and razed on a frequent basis, or a less demanding experience in which everyone gets to win to some degree, or at the very least, log off contented and feeling that they haven't just wasted three hours of their life for no perceived gain.

I suspect it's not even as stark and abstract as that for most people, which perhaps RedMorgan misses in his obvious enthusiasm for Darkfall's eventual release. Perhaps it's just that most MMO players these days go into their chosen title, looking for nothing more than an entertaining game to play, with friends, and a momentary escape to be had, for a few hours a night, between arriving home from a mundane and souless job, cooking dinner, putting kids to bed, doing homework, and then staggering to bed exhausted in perparation for another day in the aforementioned mundane and souless job. If that makes us mouth-breathers, it's only because exhausted people tend to require more air than the nasal passages alone can provide.

For most of us, being patronised a little bit, is probably okay. We like to feel special, and succeed. I hope Darkfall learns lessons from UO and Shadowbane, and does well. Everyone deserves to find the kind of fun they're looking for. I'm just relieved to live in an MMO age, where that fun doesn't have to come at the expense of my own anymore. Think I might sit this one out, if it's all the same with you folks.

Edit: This is a pretty good read too - from way back in 2004:

Broken Toys: The Unbearable Darkness Of Ultima Online